

Create something new, let new ideas loose, do what you want to do not what someone else wants. If you don't want to continue it, then don't. No one can order you around saying 'More Riddle School' or 'More Phil' or 'More point and click games about students that now know what sex is at the age of 7-8 and have funnier jokes than Disney'. If Tom Fulp said 'No more Pico' he will only continue it because HE wants to. Why not leave it and let the imagination of everyone else decide thier own stories? If Hudson said 'No more Bomberman, period' Sure, loads of people will object but they are the creators and they can decide what happens. All Phil is is a student at a normal primary school with normal friends. There is really no point continuing something you don't want to continue for so long. And if you feel you need to continue it, you only need to do 1 which shows them going home or Phil fooling the FBI or even Diz wipes thier memory. That's what I would do, the only reason I haven't put flash's on is because I have friend problems. You don't need to continue it, no one is forcing you, just continue with your life. There is no point pushing yourself and into something you don't want. You have already left the series on an ending point 'Phil escapes into the sewers' now you can just say 'and gets back home' and end it there. If you don't enjoy it then there is no point doing it, I really won't enjoy it now I know you didn't enjoy making it. His business is at You don't have to purchase his games either he dishes out fully functional demos, good for some cheap thrills and to test it out.Īnyway, hope that helps you. If you seek a little inspiration to pull through a trudging effort as grand as Riddle Transfer, look up Jeff Vogel on the net. His are the stuff of old school legends and keep you occupied for hours of play. Now, he's not a Flash developer, but he's independent, and he's been making the same style of role-playing games since '94. There's a gentleman I'd like you to get acquainted with. Now, I won't say it touched me, but being the first part of a series, I was confident that it would only get better, even though I could not imagine how that could be possible. However, I still remember playing Riddle Transfer and I still recall enjoying it. Few people will hold that any game has any artistic merit. Of course, the flip-side is the sheer glut of bad imitators and forgettable games, so carving out a positive, mainstream-breaking success out of this comedy of errors is doubtful. The renaissance of graphic point-and-click adventures is attributed to browser game developers also. The plethora of Tower Defense and Upgrade games that debuted are rooted heavily in Flash developers. Still others have devised genres through the browser medium. A few people, working individually, have done so. The trick is finding like-minded people who can concentrate on a project that aims to produce something on par with those machines. Never will it ride the mainstream, but it can become just as good if not better than many of the games being produced for consoles and in other programming languages. Will Flash become a form of art as interesting as other mediums? To the niche market, it has. That shouldn't stop either of us from trying, though. Even my brother often questions the validity of producing a work of Flash for the masses and we often cringe at how we are perceived by everyone. First impressions were grand.Īs you chatted about the inner turmoil behind the development of Riddle School and your own disdain for high school, I began to see glimmers of myself reflected back. From what I gathered from it, I perceived a very talented, witty gentleman at the helm. Tophat, I’m sorry for moreorless stealing your joke version of Riddle Transfer 2, despite crediting you in the Special Features.You know, I only caught the new Riddle Transfer but never knew the other episodes. I just hope I don’t make a messup like this again. Jonochrome, I’m sorry for thinking this would be the correct way to handle the project.

However, since then, Jonochrome has gone on to make RT2 himself, which is 10x better than anything I could’ve done, so go look at it with your eyeballs: The other reasons were because I simply lost motivation to continue making the game and it was too big of a task for me to handle. Mainly due to Jonochrome’s disagreements with the way I handled the project, as I ripped art directly from the previous games. This was an April Fools joke, and my real version of Riddle Transfer 2 has been cancelled. Okay, since this is apparently still a thing, let me clear up everything involving this.
