

Be sure to select the box to display in the slide and to load the webobject automatically. But if you click the folder to the right of the field, you can select a local folder or file. When inserting the web object, it asks for a URL. If your software outputs something different, it may not work.

If Otoy and DAZ 3D would agree to be mutually trusted partners then customers of DAZ3D would not have to worry about some of those licensing terms in question and could grant Otoy access to 3d geometry and textures for the purpose of contests, rendering light field volumes, rendering over the cloud etc.Panotour pro creates an HTML page (and a whole host of supporting files). B) to motivate companies to talk to each other directly with the goal of finding working and easy to understand licensing solutions for their common customers in the area of holographic computing. A) to raise awareness of legal restrictions in place with the current content license systems in the area of holographic computing Still it would make things more understandable if it would be stated in the full contest rules that participents are allowed to use licensed content. However it is true that the "creation" - the resulting 2d image or rendering is owned 100% by the customer even if he used licensed content.įrom that point of view the quote in question does not need to be changed. IF that is more like what you intended with the original quote. Your Submission must be your original creation and or you need to have purchased all needed licenses for any used licensed content for the creation of 360 degree panorama images. I would suggest to rephrase the quoted line to something like

We just have purchased the LICENSE TO USE the content. If we are using licensed content we do NOT OWN the content. Your Submission must be your original creation and owned one hundred percent (100%) by you.I am not that sure about what light field volumes are: "DAZ Originals" have listed as vendor: DAZ 3D.ĭAZ Original content can be used in an unlimited number of projects.Ĭontent of brokered artists may only be used in a limited number of projects based on the specific license description. Game licenses do not cover all content at DAZ3D but are only valid for the specific artist that is mentioned in the specific game license.

Nevertheless for any other applications that distribute 3d geometry or textures in protected form you will need a game license. You can use any DAZ 3D content you purchased a license for to create 2d 360 degree panorama renders for commercial or non commercial use. 360 degree panoramas are just like any normal rendered 2d image and all content for which you purchase a license in the DAZ 3D store can be used based on the terms set up in the standard EULA. This pretty much confirms what Goldorak wrote. If the holographic images are created via renders, no additional licensing would be required.ĭAZ 3D currently has not plans to modify the Eula" Such as being embedded in a game, then the game developer license would be required. " If the content (mesh, texture images, etc.) are included and distributed with the final product,
